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Object-Oriented Programming (OOP) in Java: Classes and objects

In Java, classes and objects are fundamental concepts of object-oriented programming (OOP). Here’s an explanation of classes and objects:

  • Classes: A class is a blueprint or a template that defines the properties (attributes) and behaviors (methods) that an object of that class will have. It acts as a blueprint for creating objects. In Java, you define a class using the class keyword. Here’s an example:
public class Car {
    // Instance variables
    String color;
    int year;

    // Methods
    void start() {
        // code to start the car
    }

    void stop() {
        // code to stop the car
    }
}

In this example, the Car class has two instance variables (color and year) and two methods (start() and stop()).

  • Objects: An object is an instance of a class. It represents a real-world entity and has its own state (values of attributes) and behavior (methods). You create objects using the new keyword followed by the class name and parentheses (invoking a constructor). Here’s an example:
public class Main {
    public static void main(String[] args) {
        Car myCar = new Car();  // Creating an object of the Car class
        myCar.color = "Blue";  // Setting the color attribute
        myCar.year = 2022;     // Setting the year attribute
        myCar.start();         // Invoking the start() method
        myCar.stop();          // Invoking the stop() method
    }
}

In this example, myCar is an object of the Car class. We set the color and year attributes and invoke the start() and stop() methods on the myCar object.

Objects are created based on the structure defined in the class. Each object has its own set of instance variables and can invoke methods defined in the class.

It’s important to note that classes and objects are key components of Java’s OOP paradigm, allowing for code reusability, encapsulation, and modular design.

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